// Broken TV shadow caster
// Disabling this removes the shadows, looks better than leaving it broken
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Wed Oct 02 04:42:08 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                0   xyzw        0     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[2], immediateIndexed
dcl_constantbuffer cb1[8], dynamicIndexed
dcl_input v0.xyz
dcl_output_siv o0.xyzw, position
dcl_temps 2
mad r0.xyz, v0.xyzx, cb0[0].wwww, cb0[0].xyzx
ishl r0.w, cb0[1].x, l(2)
mul r1.xyzw, r0.yyyy, cb1[r0.w + 1].xyzw
mad r1.xyzw, r0.xxxx, cb1[r0.w + 0].xyzw, r1.xyzw
mad r1.xyzw, r0.zzzz, cb1[r0.w + 2].xyzw, r1.xyzw
add o0.xyzw, r1.xyzw, cb1[r0.w + 3].xyzw
ret
// Approximately 0 instruction slots used
